of an earlier game that involved finding hidden icons on the Rethink It website, the game was developed to make young people aware of the depths to which tobacco companies will sink when recruiting new smokers. The goal of the game is to teach youth about the dangers of tobacco use and to expose the lies of tobacco executives in a fun, engaging, and entertaining format. The game has two components. Truth & Lies was designed to inform by sharing quick facts while players find hidden tobacco products. Ratzie Toss is conceptually similar to the popular Angry Birds game and reinforces the idea that throwing tobacco products in the trash is fun. Several companion Facebook ads as well as palm cards were developed to promote the game and reinforce the imagery and website. and sound effects in special physics-based gaming software. The comic book style also helps reinforce the "bad guy/villain" theme. So far feedback has been positive. SDDOH is currently evaluating the project and making plans to tweak it. While participation has been good, plans for conversion of the game to a mobile app are being explored to allow for maximum quality game play and increase the number of teens playing. To see the game for yourself, go to behaviors. In fact, there is now a peer-reviewed journal dedicated use, and application of game technology for improving physical and mental health called Games for Health Journal: Research, Development, and Clinical Applications. the act with South Dakota Department of Health's (SDDOH) new video game Liar! Liar! Pants on Fire! products and reintroduce their old marketing techniques on a whole new generation, public health has to meet them head on. SDDOH did this by creating a novel anti-tobacco strategy as a way to reach the same people the tobacco companies are targeting - youth and young adults. advertising practices. For us, it is hard to imagine there are people who don't believe tobacco companies lie in the promotion of their products or use those same methods today to target teens. However, youth and young adult smokers in particular don't know that the tobacco companies would lie or actively target and recruit kids. Often, they do not understand why a company advertising its product would be a problem. with tobacco products at an early age. Therefore, SDDOH recognized they had to find a way to reach middle school age youth who are very digitally connected. Even youth from lower income levels and South Dakota's large American Indian population have Smartphones. While this age group is media savvy, they are not as aware of the subtle marketing tactics employed by the tobacco industry. Thus, SDDOH chose to engage youth online via a game to educate them on this phenomenon. |